![]() Theme of Air Battle #1 - Air 1 Tabidachi. At the end, you'll face two bosses, Big Eye from the arcade version, and Giga from Life Force NES as an additional boss. If you don't kill them, they'll release four quick moving spiders. Keep shooting at the top and be sure to kill the purple flower creatures as soon as possible. Fly up near the top of the screen and start shooting everything at the top, and let your missile take care of the bottom. After you get past the really narrow stretch, this is where your missiles will come into play. ![]() The best part is that you can laugh at them, because only two can be on the screen at a time. The big blue arms are too tough to bother with. When you start the next part of the level, there's a bunch of ground enemies that you need to kill. These "shrimp" can each fetch you a power up, but they take a couple of shots to kill. You'll want to keep choosing down until you get up to the round orange enemy that go around and around their platform. You have to shoot it to make a path through it. There is a bunch of red coral-like stuff blocking your flight path. The boss, on the other hand, is Giga, a Life Force boss encountered after the destruction of the level. The mini-boss is Big Eye, guardian and probably the heart of the fortress. This stage is based from the same stage of the arcade version, Alien, but with a few changes like the music, color pattern and enemies. The graphics remained nearly unaltered, the background music is mostly the arcade version's soundtrack in redbook audio format, and one additional stage was added that is similar to the temple stage in the NES version of Life Force and the first stage of Gradius III: From Legend to Myth.This is a pseudo-organic themed level inside of a massive fortress made of metallic skulls and barriers that completely block the flight path. Presumably this was due to the fact that the Famicom version employed a custom memory mapper dubbed the VRC4, which enhanced some of the game's graphics and sounds, such as animation and voices, thus converting the game to a standard memory mapper (as Konami later did with Castlevania III: Dracula's Curse) would have been too time-consuming (since the original Gradius was not as popular overseas as it was in Japan).Ī PC-Engine Super CD-ROM² port was later released only in Japan in 1992. The game was first ported to the Family Computer in 1988 and was never released outside Japan. The PC Engine version offers an different ending screen after completing the game, depending on difficulty select. In the Famicom version, choosing another multiple after four will make the four multiples to move around the spacecraft for 15 seconds force field is the only shielding available for protection of the entire spacecraft, withstanding three hits and it is included in four different weapon configurations and progressions and 'Double' and 'Laser' have to be activated twice to achieve full performance. The shield option adds more durability, but only for the front of the Vic Viper, while the forcefield adds protection for the entire spacecraft, albeit only against three hits. Additionally, there are also two types of shielding to choose from: shield and forcefield. The player can have at most four multiples. All schemes have speed-up and multiples (Options), but have differing 'Missile', 'Double' (laser), and 'Laser' weapons. Gradius II retains the selection bar from Gradius, but now the player can choose between four different weapon configurations and progressions. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations. This is primarily evident in two of the weapons configurations that are selectable. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander (Life Force). ![]() The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head.
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